Tyler updated his animation again, and here’s the result. He tweaked the pulling acting and the shell movement and the crab’s reaction.
Tyler’s latest playblast
This is Tyler Lancaster’s latest playblast on his scene.
Rough Animatic
Here is our current animatic, it’s still a little rough around the edges, and the resolution on this video is a little small, but this is getting close to what we want. The first half is being touched up for timing and the second half is currently being redone and re-timed to improve it. Keep an eye out for the updated version. It’ll be posted here soon, hopefully by next Tuesday evening. But without further ado, here’s what we have…
Pier Model Almost Finished
Current Concept Pieces
Pier Model
ok guys the pier is almost done besides getting it dirtier. I wanted some feedback on the supports though too many? too crowded? or anything else that could be different or added
Kneel Before Measure Cube!
“clunk!”
GLaDOS: “This Weighted Measure Cube will accompany you through the test chamber. Please take care of it.”
Alrighty, for those of you modeling, I’ve created a Measure Cube to use while you model. This will help us keep our models to scale so when we import them into our scenes they’ll come in at the right size. It’s an extra step to import the cube into your scene, but it will make everyone’s life a lot easier. Please be sure to use it while modeling and to delete it out once you’re done and saving your final file to turn in, and there will be cake.
The cube can be found on the M drive under…
3d\Crab Animation\Tools\[MEASURE_CUBE]
…and as the file…
!!MEASURE_CUBE!!-00.mb
Please let Josh or Nathan know if you have any troubles. Thanks everyone!
Model List
Here is a tentative model list. We are currently assigning modeling jobs, so if you see something you would like to model, then Contact Josh or Nathan about it and we’ll assign you to it. We may be adding to or changing the list as time goes, but this is a fairly solid list thus far.
Please keep in mind that if you are modeling we may ask for you to help out making UVs for your models if necessary. This will help the textures and materials artists with their job.
// elements ////////////////////////
-crab character – Possibly Joe
~”inside-shell” version
~”out-of-shell” version
-seagull with dynamics (wing/tail feathers)
-shell
-shell-like rock
-soda can
-boats: Jeremy
-highres boat
-lifeguard hut
~hut
~ramp/stairs to hut
~lifesaver
-pier
-beachball
-plastic toy shovel/spade
-plastic toy bucket
-sand castles
-beach umbrellas
-road signs
~road conditions sign
~road turn sign
~speed limit sign
http://charm.cs.uiuc.edu/users/olawlor/projects/2003/roadsigns/list.html
-rocks
-trees
-bushes/foliage
-grass patches
-car dash, steering wheel & windshield
-bobble hula girl dash ornament
// scenes & enviroments ////////////
-establishing shot
~road
~beach side
~mountain/cliff side
~guard rails
~ocean (special FX?)
-opening scene
~sandy hills
~coast line
-lifeguard scene
~include modelled lifeguard hut
~include modelled pier
-pier scene
~include model
-road crossing
-rock/shell scene
-sunset scene
~include modelled pier
~special FX ocean
~sun lighting & FX
// generic materials ///////////////
-sand
-clouds
-pavement
-sign textures
-wood
Job List
The job list will be updated as new jobs are needed.
Here is the current job list
– file organization
– character modeling
– prop modeling
– environment modeling
– texture/materials/matte painting
– special effects/dynamics
– lighting/ lighting effects
– rigging
– animation
– rendering
– post composition
– sound design